Go down to the layers pallet and create a new layer . Change the Blending of the new layer to "Color". Select a light blue (or any color you wish - light colors work best) from the color pallet. I used #00BFF3 below. Fill the new layer with the light blue (Alt Backspace). Your image should now look like:
Go over the lines once or twice... Okay, now you can set your dodge tool to size 3. Go over the lines again, but this time, use a spinney fashion, like wrap the little ones around the thicker ones.
Step three: scan into photoshop. Now is when things get slightly complicated. Make sure that your sketch is at 150 ppi (pixels per inch). You can find this by going to image -> image size. Its often easier to scan your artwork at 150 ppi to begin with.
Once you have nothing but line art, click on the first layer of color that will be in your pose. Color in the entire pose to that one color. It should look something similar (the colors will vary) to the picture on the right. Now, from here - move on to block in each color where it belongs on your pose, making sure each color is on its own layer. This will come in handy later on when you're shading. The final result of your color blocking should look as below.
First, open a new document (Ctrl N), and make the new document 800x800 pixels, in RGB color. Keep the resolution at 72 dpi. Once the new document comes up, hit "D" to reset the foreground and background colors. Then hit Alt Backspace to fill the selection with black.
Now, change the mode of the image to "index color". (image -> mode -> index.) Make sure your solid color layer is turned off before you do this, and when the dialog box appears (merge visable and discard hidden layers?) Click yes. This changes the image to a .gif and gives it a transparent background automatically.
Now, start to 'dodge' in some basic lines, like the ones I have drawn, on the new dark colored layer we made. don't be afraid to make them go in different directions or what not, but for the sake of the tutorial, please have them all originating in the center like I have done.
Now go into your levels pallet (image -> adjustments -> levels.) Here you want to play with the levels by adjusting the three tabs on the bottom and clean up your line art. The goal is to make the whites whiter first, by taking the middle tab and move it to the left. Make sure you have the preview button checked. Don't make your line art TOO bright, as you won't be able to work with it well. (TIP: Ctrl-z for an easy undo command.) After you clean up the white, click ok and go back into levels pallet again. Now move the center tab to the right to make the black line art darker. Now that its good and black, click OK.
Now go to Filter>Distort>Polar Coordinates and leave the default settings. Click OK. Go to Filter>Blur>Radial Blur and change the amount to 35 and leave the rest of the settings alone. Now go to Image>Adjustments>Auto Contrast. Your image should now look like this one:
Okay, now the rest is TOTALLY up to you...you can do some things like: Image> Adjustments> Brightness & Contrast (values: 0 bright, 65 contrast) Image> Adjustments> Hue & Saturation, and colorize it Pull out your Smudge tool, if you smudge it right you can make it look like an energy beam from Dragon Ball Z. Slap on a few layer modes and layer duplications and put in some anytime. Or, try and make something out of it. I tried to make a ripple effect, below is the rough draft.
When you're done with your shading, your final product should look something like below.
;Step one: Make a sketch. It really doesn't matter how big or small it is, large enough for you towork with it. This is all relative.
Go to Filter>Stylize>Extrude and make your settings Type: Pyramid, size: 30 pixels, Depth: 255 Random. Hit OK. Now hit Ctrl F to apply the filter again. Your image should look like this now:
Now go to Filter>Render>Lens Flare, and leave the settings as they are. Using your mouse, position the lens flare in the center of the selection like this and hit OK. Your image should now look like this: